Lawful (Background Trait)

''The intelligent races of the world have only made it this far due to fair limits. Those who devote themselves to warding off entropy often protect liberties they value.''

Skills
Choose Athletics or Lore, you gain specialization in that skill.

Ability
Choose one armor or fighting style ability.

Common Trinkets
Choose one of the following trinkets:
 * Badge of Authority: You earned a badge from your organization, be it a holy symbol of your god, a badge of office, or some other identifying bauble that tells those who recognize it with a DC 10 Lore check that you are a person of authority. This will shift the mood of some people for good or ill. All enemies of your badge take 1 morale damage when they recognize it, all allies gain 1 morale. You can tell which is which with a DC 15 Insight check.


 * Handcuffs: This handy tool is made from fine steel, a gift from a magistrate who once confided in you on a case. While a target has these cuffs placed upon them, they are considered restrained--taking a -2 to attack rolls, and skill checks until the cuffs are removed. You may place a target in handcuffs during combat by succeeding on a Pin maneuver.


 * Tools of Torture: You’ve gathered the sharpest, and most effective tools for extracting information. These tools must be used on a restrained individual and count as medium weapons. When you strike a restrained foe with these tools you may choose to inflict some of the damage as bleed, and some as morale damage.


 * Moral Compass: Good, Evil, Right, Wrong. These are the directions on your moral compass. Though what those directions mean to you are up to your own interpretation, and you’re determined to stand resolute in the face of chaos. Whenever you take morale damage, you may roll a d10. On a 8-10, you take half that damage.

Profession Examples
Vigilante, Judge, Guard, Police