Magical (Background Trait)

''You use magic to achieve your goals. Magic often requires long years of study to master, though some are born with natural talent from mystical bloodlines.''

Skills
Choose Arcanum or Monstrum, you gain specialization in that skill.

Ability
Choose one magic ability.

Common Trinkets
Choose one of the following trinkets:
 * Crystal Ball: An astrologer friend once gave you this in hopes that you would pick up the “science.” Choose a “fated” ally. Whenever that ally spends a karma point that day, they gain a +3 to the roll instead of a +2.


 * Magical Foci: An ethere crystal is embedded in this small trinket, making it a great focus for your spells. What it lacks in power, it makes up for with its convenient size. Three times per day, you may add one extra shift to a spell of your choosing paying costs as normal.


 * Book of Spells: You found this old book somewhere on your adventures. Inside, the writing is poorly done with some kind of strange shorthand. You slowly plumb its mysteries, deciphering the knowledge within. You gain +6 knowledge.


 * Delusions of Grandeur: They laughed at you when you told them you would one day be a powerful magician. But you’ve made it your business to prove them wrong. Once per day you can reroll a ‘1’ on a dice and take the new result.

Profession Examples
Fortune Teller, Enchanter, War Mage, Archmage, Court Wizard.