Cursed (Background Trait)

''You are marked by an event in your past, oft involving tragedy. Every person is a product of their environment, you must take extra care not to fall victim to circumstance.''

Skills
Choose Stealth or Arcanum, you gain specialization in that skill.

Abilities
Choose any destructive magic, fighting style, or general ability.

Common Trinkets
Choose one of the following trinkets:
 * Memento: Whatever your life is now, you have a memento of your former life to keep you grounded. You may spend 1 minute contemplating your memento, and gain +1d6 temporary morale when doing so.


 * Incriminating Mark: You wear your curse as a scar, mark, or sigil burned into your skin. Creatures gain a +5 to lore to identify this mark and may treat you differently because of it. The effects of this cursed mark are so strong, they grant you protection from other curses, granting you a permanent +1 to resilience.


 * Second Life: Your brush with death has left you marked, you gain the ability to understand and speak Umbral, as if you had died and acquired it on the other side. Perhaps you did.


 * Secrets: It’s impossible to simply walk away from your curse, and this wisdom brought with it a number of perplexities that normal folk aren’t privy to. You gain a permanent +2 to Lore.

Profession Examples
Vampire spawn, Lycanthrope, Devil’s Blood, Revived Dead.