Scoundrel (Background Trait)

''You look out for yourself and have developed a set of uncommon, lucrative skills. These skills are uncouth, but highly applicable in the life of an adventurer.' '''

Skills
Choose Stealth or Intuition, you gain specialization in that skill.

Abilities
Choose one weapon or general ability.

Common Trinkets
Choose one of the following trinkets:
 * Lockpicks: You never leave home without a few of your trusty friends. Whenever you make a mechanics roll to disable a lock, you gain a +2 bonus.


 * Forged Documents: You came into possession of these forged documents a while back, and have held on to them for the day they come in handy. These documents grant you access to a good, service, or establishment of your choosing. Just don’t let anyone really observant look at these.


 * Treasure Maps: You found a stack of these maps as a kid, and they’ve stuck with you through thick and thin. While you’re not sure if the locations and treasures described are real, you always seem to find a little more money where no one else has looked. Whenever you or your party gains currency, you secretly gain 1d10+Tier more.


 * Ambition: Your ambition drives you. Once per hour, whenever you would roll one below the maximum on a dice, you may treat it as the maximum result instead. This can trigger a critical hit, or a critical defense.

Profession Examples
Thief, Raider, Gang Affiliate, Banker