Madness (Background Trait)

''“What’s that noise? Do you hear it? Please tell me I’m not the only one. Please…” Perhaps you were born with that poisoned mind, though for many it’s easy to acquire.''

Skills
Choose Lore or Monstrum, you gain specialization in that skill.

Abilities
Choose any destructive magic or general ability.

Common Trinkets
Choose one of the following trinkets:
 * Mad Scribbling: Whenever you are berserk, you may instead of attacking a creature choose to feverishly scrawl your ramblings on any writable surface using any available medium. Anyone who reads this scrawl gains a +2 to their next Lore or Intuition check.


 * Whispering Objects: You may use your persuade skill to speak to objects, with a variable DC depending on how many other creatures will witness this. The information gleaned from this act would best be described as dubious.


 * Head Injuries: Your insanity grants you a modicum of protection to brain damage. You start the day with +1 temporary tenacity. Activating this tenacity restores 5 morale.


 * Glimpse of Truth: Whenever you enter an area that has had a divination or scrying ritual performed at this location, or upon it, you feel an odd twinge of deja vu. If you can divine or scry, you may attempt to see the results of the triggering divination or scry. Increase the DC by 2 for these attempts.

Profession Examples
Paranoid, Crazed Philosopher, Schizophrenic, Madman